I've been considering how to meld my love of writing with my love of video games, and I've come up with, "poem-game." I don't exactly know what that means yet, but if video games can have a narrative and thus a story, they can certainly have a non-narrative and be potentially great. I think of games like flOw, where the act of play is more focused on imagry and concept than plot and narrative. Tetris is another example. I seriously am groovy to the idea of playing "The Red Wheelbarrow." I just can't get that out of my head.
Tuesday, December 8, 2009
elimae and such
So I got into cooper renner's last edition as the overall editor of elimae, a seriously great issue. The piece there was actually a version of what I submitted to Nanoism. I'm quite elated about that turn of events.
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